网络游戏体验对愤怒表情识别的影响

本实验探究了游戏体验即游戏输赢对心情以及愤怒表情识别的影响,得出游戏体验确实会影响被试的愤怒情绪。


摘要:本研究探讨了网络游戏体验对愤怒表情识别的影响。以60名本科大学生为研究对象,将被试分为2组,分别体验困难的游戏和容易的游戏,然后用9点Likert量表测量了其情绪状态,接着让被试判断中性面孔的愤怒程度(1:完全不愤怒;9:特别愤怒)。结果显示:(1)大学生在不同游戏体验后的情绪状态有显著差异,而且这种情绪状态会对中性表情的愤怒程度判断产生显著差异。在简单的游戏情景下大学生的情绪愉悦程度显著高于困难情景下的情绪愉悦程度,且简单的游戏后,大学生对中性表情愤怒程度的判断数值显著低于困难游戏后对中性表情愤怒程度判断的数值。(2)大学生游戏后的情绪状态与愤怒程度的判断呈显著的负相关关系,即情绪状态越好对愤怒表情识别的数值越低。本研究的结果表明,网络游戏体验诱发的情绪状态能够显著影响个体对中性情绪人脸的愤怒程度判断,游戏中受挫的个体更容易将中性人脸识别为更愤怒,即更具有敌意和攻击性。

This study explored the impact of online gaming experience on anger expression recognition. With 60 undergraduate college students as the research object, the participants can be pided into two groups, respectively experience difficult game and easy, and 9 point Likert scale was used to measure their emotional state, and then let the participants judge neutral faces angry degree (1: not angry; 9: especially angry. The results showed that :(1) there was a significant difference in the emotional state of college students after the different game experiences, and the emotional state could make a significant difference in the level of anger of neutral expressions. College students' emotion in simple game scene happiness was significantly higher than under the difficult situation of mood cheerful, and simple games, college students' anger with a neutral expression level of judgment value was significantly lower than difficult after the game for the neutral expression rage judgment of value. (2) there was a significant negative correlation between the emotional state and the degree of anger of college students after the game, that is, the better the emotional state was, the lower the number of angry expression recognition. The results of this study show that the network gaming experience to induce emotional state can significantly affect the inpidual's anger in the neutral emotional face judgment, the game is much easier to put the neutral frustrated inpiduals facial recognition is more angry, more hostile and aggressive.

关键词:网路游戏; 情绪;愤怒;识别

Keyword: network game;emotion;angry;recognition

目录

一、 引言 4

1.1概述 4

1.2选题背景与意义 4

1.3愤怒表情相关研究 7

1.4问题的提出 8

二、研究方法 8

2.1被试 8

2.2实验设计 9

2.3实验材料 9

2.4实验程序 9

2.5数据分析 10

三、结果 10

3.1 描述性结果 10

3.2 游戏体验对被试情绪的影响 11

3.3 游戏体验对被试对中性表情愤怒程度判断的影响 11

3.4 被试的情绪状态与对中性表情愤怒程度判断的关系 11

四、讨论与总结 12

4.1 被试游戏体验对被试情绪状态的影响 12

4.2被试游戏结束后的情绪状态对被试愤怒表情识别的影响 12

4.3本研究的价值以及局限 13

五、参考文献 14

一、引言

1.1概述

现在对于网络游戏沉浸体验、愤怒情绪以及自控力的单独实验研究已经有很多,但是这些研究仍存在很多缺陷和空白之处,基于这些研究缺陷和相关理论,本文试图探讨网络游戏体验对愤怒表情的识别并进行研究。此后很多的实验研究都证实存在组内优势效应。

我们发现静态刺激产生的特征与现实刺激的差距比较大,以往的研究多是采用标准化照片或简笔画作为面部表情来识别研究中的刺激材料,基于此研究者们开始对目标刺激的状态进行优化【3】。后续研究发现,人们对于他人的面部表情识别,在一定程度上会受到其所处不同情景的影响。实验证明动态脸部表情的识别效果远远比静态面部表情的识别效果要好,他们认为过往的研究大多是采用静态的面部情绪照片作为实验刺激。